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Unity Visual Effect Graph – Beginner To Intermediate

Video Introducing this tutorial
1. 1.1 - Introduction
2. 2.1 - VFX Graph VS Particle System
3. 2.2 - Getting the Project Ready
4. 2.3 - Quick Project Overview
5. 2.4 - VFX Graph - Overview
6. 2.5 - VFX Graph Sparks - Spawn, Motion & Bounds
7. 2.6 - VFX Graph Sparks - Shape & Alignment
8. 2.7 - VFX Graph Sparks - Gravity & Color
9. 2.8 - VFX Graph Sparks - Set Position & World and Local Space
10. 2.9 - VFX Graph Sparks - Collisions & Trigger Events
11. 3.1 - Starting the Orb
12. 3.2 - Orb Texture
13. 3.3 - Orb Flare
14. 3.4 - Starting the Ground AoE
15. 3.5 - Starting the Explosion - Sparks
16. 3.6 - Explosion - Hemisphere
17. 3.7 - Explosion - Noise Texture
18. 3.8 - Master Shader Graph - Distortion
19. 3.9 - Master Shader Graph - Dissolve & Color
20. 3.10 - Explosion - Flare Hit
21. 3.11 - Explosion - Shockwave
22. 3.12 - Explosion - Ground Blur
23. 3.13 - Explosion - Ground Mark
24. 3.14 - Impact Flipbook - Frame 03
25. 3.15 - Impact Flipbook - Frame 02, 04 and 05
26. 3.16 - Impact Flipbook - Frame 01 and 06
27. 3.17 - Exporting the Impact Flipbook
28. 3.18 - Using the Impact Flipbook
29. 3.19 - Impact Ring Flipbook
30. 3.20 - Orb Particles In
31. 3.21 - Improvements: Orb
32. 3.22 - Improvements: Ground AoE
33. 3.23 - Improvements: Explosion
34. 3.24 - Orb Explosion: Variation 01
35. 3.25 - Orb Explosion: Variation 02
36. 4.1 - Conclusion: A Few Last Words