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The Ultimate Introduction to V-Ray for 3ds Max

SECTION 1 : INTRODUCTION
Introduction
Project Files
Software and Plugin versions
User interface
SECTION 2 : LIGHTING
Area lights, plane,disc and sphere
Area lights, Skylight portal
Area lights, mesh light
Area lights, dome light
V-Ray sun and sky
V-Ray IES light
V-Ray ambient light
3ds Max lights
V-Ray light lister
SECTION 3 : GLOBAL ILLUMINATION
What is Global Illumination?
Brute force
Irradiance map
Light cache
General settings
Object animation and GI
SECTION 4 : IMAGE SAMPLING
0401 Basic image sampling consepts
Bucket image sampler
Progressive image sampler
Global DMC settings
Image filters
Render mask
SECTION 5 : MATERIALS
V-Ray material, Diffuse, Reflection and BRDF
V-Ray material, Refraction and fog
V-Ray material,Translucency
V-Ray material,Self-illumination
V-Ray material, Options and interpolation
Bump and displacement mapping
V-Ray blend material
V-Ray two-sided material
V-Ray light material
Subsurface scattering material
Skin material
Hair material and Hair Info texture
CarPaint, flakes and stochastic materials
V-Ray override material
V-Ray wrapper material
Other materials
V-Ray maps
SECTION 6 : CAMERA
Physical Camera
Depth of Field
Motion blur
Camera types
Stereo 3d camera
Lens effects, Bloom and Glare
V-Ray physical camera and Global exposure controls
SECTION 7 : RENDER SETTINGS
Color mapping
Frame buffer
Global switches
Environment
Caustics
Settings
V-Ray RT
Render Elements
V-Ray quick settings
SECTION 8 : GEOMETRIES
V-Ray Proxy
V-Ray Fur
Section Clipper
Other geometries
SECTION 9 : Atmospherics and Volumetrics
Environment fog
Aerial perspective
Toon render effect
V-Ray Volumetric Grid
SECTION 10 : What’s new in V-Ray 3.5
Adaptive Lights
IPR - Interactive Production Rendering
Resumable Rendering
Interactive Lens Effects
ALsurface Shader
Rendering with V-Ray RT directly to VR Headsets
VFB Improvements while running V-Ray RT
Glossy Fresnel
Other New Features
SECTION 10 : What’s new in V-R
Hybrid Rendering
Full Mode in Light Select Render Element
Cryptomatte
IPR Improvement

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