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Object-oriented Programming in JavaScript


Getting Started :
What is OOP?
Four Pillars of OOP
Setting Up the Development Environment
Course Structure
Asking Questions

Objects :
1- Introduction
2- Object Literals
3- Factories
4- Constructors
5- Constructor Property
6- Functions are Objects
7- Value vs Reference Types
8- Adding or Removing Properties
9- Enumerating Properties
10- Abstraction
11- Private Properties and Methods
Getters and Setters
13- Cheat Sheet
14- Exercise- Stop Watch
15- Solution- Stopwatch

Prototypes :
1- Inheritance
2- Prototypes and Prototypical Inheritance
3- Multi-level Inheritance
4- Property Descriptors
5- Constructor Prototypes
6- Prototype vs. Instance Members
7- Iterating Instance and Prototype Members
8- Avoid Extending the Built-in Objects
9- Cheat Sheet
10- Exercise
11- Solution

Prototypical Inheritance :
1- Creating Your Own Prototypical Inheritance
2- Resetting the Constructor
3- Calling the Super Constructor
4- Intermediate Function Inheritance
5- Method Overriding
6- Polymorphism
7- When to Use Inheritance
8- Mixins
9- Cheat Sheet
10- Exercise Prototypical Inheritence
11- Solution Prototypical Inheritance
12- Exercise- Polymorphism
13- Solution- Polymorphism

ES6 Classes :
1- ES6 Classes
2- Hoisting
3- Static Methods
4- The This Keyword
5- Private Members Using Symbols
Private Members Using WeakMaps
7- Getters and Setters
Inheritance
9- Method Riding
10- Cheat Sheet
11- Exercise
12- Solution

ES6 Modules :
1- Modules
2- CommonJS Modules
3- ES6 Modules
4- ES6 Tooling
5- Babel
6- Webpack
7- Cheat Sheet
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