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Maya 2017 – Create realistic images using Arnold renderer

Start Here :
Introduction to Arnold renderer
Load Scene
Arnold Renderview
Arnold light settings
Arnold light types
Setup the Key light using an Area light
Setup the fill light using a Skylight
Smoothing geometry in Arnold
Aistandard material overview
Create a glass shader
Setup an environment in Arnold
Create a wine shader
Create a cheese shader
Create a grapes shader
Working with displacements in Arnold - cheese wedge shader
Using textures in Arnold - cloth shader
Adjust the lighting
Creating a metal shader - knife blade shader
Create a wood shader - knife handle
Create a shader for the cheese board
Add depth of field to the scene
Adjust final render settings
Further resources