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Make an Assassins GO Board Game in Unity


Introduction and Welcome :
Welcome
Prerequisites
Course How-To
Naming Conventions

Setup :
Project Setup and iTween
More iTween
Scene Setup

Player Mechanics :
PlayerMover
Move Methods
PlayerInput
PlayerInput Properties
PlayerManager

The Game Board :
The Game Board
Nodes
Neighbor Nodes Part 1
Neighbor Nodes Part 2
Node Initialization
Links
Linking Nodes
Board Movement
Obstacles
PlayerNode

Game Management :
The GameManager Part 1
The GameManager Part 2
ScreenFader
GameManager Events
Goal Node
InitBoard
Level Win
End Screen Blur
End Screen UI Part 1
End Screen UI Part 2
Graphic Mover
EndScreen GraphicMovers

Level Art :
StartScreen
PlayerCompass Part 1
PlayerCompass Part 2
MazeLayout
Primitive Objects
Level Blocking Part 1
Level Blocking Part 2
Basic Lighting Part 1
Basic Lighting Part 2
Obj Export
Model Detail
Level Layout
Materials and Lightmaps
Finishing Touches
Level Label

Enemy Mechanics :
Mover Part 1
Mover Part 2
UpdateCurrentNode
EnemyMover
EnemySensor
TurnManager
Player and Enemy Turns Part 1
Player and Enemy Turns Part 2
Patrol Enemy
Enemy Sentry
LoseLevel
PlayerDeath Animation
PlayerBase Animator Controller
Enemy Attack and PlayerDeath
EnemyDeath Part 1
EnemyDeath Part 2
CaptureEnemies
Capture Enemy Update

Bonus :
Bonus Lecture

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