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Lighting in Unreal Engine

Video Introducing this tutorial


01) Concepts and Workflows (and downloads) :
1.1 Watch this first (and get your downloads )
1.2 What is bad lighting
1.3 Offline versus Realtime
1.4 Overview of my Method
1.5 Basic Concepts about Lighting in Unreal

02) Setting Up the Scene (UV Unwrapping) :
2.1 Step 1 the 3D model
2.2 Lightmaps UV Mapping the walls
2.3 Lightmaps UV Mapping the table
2.4 Lightmaps UV Mapping the Armchair
2.5 Setting Up the scene in UE4

03) Method 1 - White Light, overcast day :
3.1 Creating a flat colour cubemap
3.2 Setup the Skylight and Build the Lighting
3.3 Tone mapping and the Post Process Volume

04) Method 2 - HDRI Sky and Soft Sun Shadows :
4.1 Creating a Skydome
4.2 Making the sky rotate_01
4.3 How to use a HDRI with the Skylight
4.4 How to Create Soft Sun Shadows
4.5 How to create a Masked Material for the window
4.6 Volumetric Fog

05) Method 3 - Interactive BluePrint Sun and Sky :
5.1 Blueprint Sun and Sky
5.2 BP Light Studio Bug

06) Method 4 - Sky and animated Sun :
6.1 Atmospheric Sky and Dynamic Sun
6.2 How to Create a Sun animation in Sequencer

07) Realtime Global Illumination in Unreal Engine :
7.1 Realtime Global Illumination in Unreal Engine

08) Artificial Lighting :
8.1 Setting Up the scene
8.2 Using SpotLights
8.3 IES lights
8.4 Point lights
8.5 Area Lights
8.6 ACES Tone Mapping

09) Case Study Kitchen Scene :
9.1 Setup A Simple Kitchen Scene
9.2 Parralax material
9.3 Floor Material

10) Case Study Lobby :
10.1 Lobby scene intro
10.2 UV Mapping optimisation and render times
10.3 Editable light instances in Blueprint.
10.4 Placing instanced objects from 3dsMax
10.5 Glass Material
10.6 Floor Material
10.7 Marble Walls

11) Case Study Glass House :
11 Glass House Case Study

12) Case Study Interior :
11 Interior Case Study

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