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Learn the ART of Video Games


Start Here :
Introduction

What to Expect :
Course Structure
Software You Will Need
Hardware You Will Need
Join our Facebook Group
CREDITS

Visual Design :
Visual Design Introduction
Visual Design Brief
The Game Map
Design Challenge
Design Conclusion

Art Fundamentals :
Art Fundamentals Introduction
Composition and The Golden Ratio
Vision Field
Horizon Line
1 Point Perspective
2 Point Perspective
3 Point Perspective
Vainishing Point Is Off The Page
Colour Terminology
Value and the Colour Wheel
Perspective Challenge
Fundamentals Conclusion
A Fundamental Quiz...
6 questions

Creating Concept Art :
Concept Art Introduction
Visual Style
Some Sketching Exercises.
Gather Reference Material
The Thumbnail Sketch

Your Next Assignment:
Blocking Out Initial value in the thumbnail
Going Big, and Blocking Out Shapes
Adjusting Shape, Composition and Value
Progress Update
Adjusting Value and Adding Texture
Adding Detail and Color
Create Supplement Drawings / Studies
Further Reading: ART Books
Concept Art Conclusion
Concept Art Quiz
5 questions

3DS Max Overview :
3DS Max Introduction
Downloading and Installing 3DS Max
3DS Max Viewport Layout
3DS Max GUI
3DS Max Control and Keyboard Shortcuts
3DS Max Configuration Set Up
3DS Max Overview Conclusion
A 3DS Max Quiz
5 questions

Setting Up Unity :
Setting Up Unity Introduction
Downloading and Installing Unity
Setting Up Your Project and Scale In Unity - Import Your First Model
Max to Unity Challenge
Setting Up Unity Conclusion

Modelling Basics :
Modelling Basics Introduction
What is a Vertex and an Edge?
Triangles, Quads and Topology
Backface Culling
Normals and Flipping Normals
Transforms: Move it, Rotate it and Scale it
Edge Loop and Extrude
Extrude Along a Curve
Primitives, Mesh and Poly Mode
Smoothing Groups
Xform - Everything Is Not As It Seems
Challenge: Create A Basic Model
Challenge Solution: Basic Model
Modelling Basics Conclusion
Modelling Basics Quiz
6 questions

White Boxing :
White Boxing Introduction
Unity Challenge Solved
Breaking Down the Concept
Build Simple, White Box Props: Part 1
Build Simple, White Box Props: Part 2
Gathering Reference Material
Build an Oak Tree: Use Soft Selection
Challenge: Build a Second White Box Oak Tree
Using Freeform on the Second White Box Oak Tree
Build Various White Box Trees: Using Curves
Hut Main Structure: Using Poly Cut: Part 1
Hut Main Structure: Using Poly Cut: Part 2
Hut Roof, Chimney: Using Isolation Mode
Hut Porch, Steps and Hand Rail
Hut Door: Pivot Positioning and Animation
Rocks: Flagstone Slabs (steps)
Rocks: Using FFD and Noise: Part 1
Rocks: Using FFD and Noise: Part 2 + Challenge
White Box Final Rocks
White Box Modelling Conclusion
White Box Modelling Quiz
4 questions

Building White Box Scene in Unity :
Building White Box Scene Introduction
A Quick Tour of Unity's Layout
Displaying the Map in Unity
Export From Max | Which format? (August 2018)
Bringing White Box Objects Into Unity
Create Terrain in Unity: Part 1
Create Terrain in Unity: Part 2
Import Standard Assets: Let's Walk Around
Build Scene in Unity: Part 1
Build Scene in Unity: Part 2
Build Scene in Unity: Part 3
Add Collision to Your Scene
White Box Scene Conclusion
White Box Scene Quiz
3 questions

Building Detailed Geometry :
High Detail Geometry Introduction
Steel Barrels From a Primitive: Using Insert
Axe: Using 2D Projection Reference
Flagstones: Using Turbo Smooth
Hut Introduction
Hut Door and Frame, Using 'Chamfer': Part 1
Hut Door and Frame: Using Chamfer: Part 2
Hut Walls: Part 1
Hut Walls: Using Cut: Part 2
Hut Walls: Part 3
Hut Porch: Using 'Group': Part 1
Hut Porch: Part 2
Hut Porch: Part 3
Hut Window, Using 'Bridge and Connect': Part 1
Hut Window, Using 'Bridge and Connect': Part 2
Hut Roof, Using Array.
Hut Chimney
Gathering Reference Material
Oak Tree: Using Splines: Part 1
Oak Tree: Part 2
Oak Tree: Part 3
Tree Review
Detailed Log Challenge
Detailed Geometry Conclusion
Detailed Geometry Quiz
3 questions

UVs, Materials and Textures :
UVs, Materials and Textures Introduction
What are UVs?
What are Texture Maps and Materials?
What is a Multi-Sub Material / Object and Material IDs?
PBR in Unity: Introduction
PBR in Unity: Albedo
PBR in Unity: Metallic
PBR in Unity: Normal
UVs, Materials and Textures Conclusion
UV, Materials and Textures Quiz
4 questions

Preparing, and Applying Terrain Textures :
Terrain Texturing Introduction
Sourcing Terrain Textures
Preparing Terrain Textures in Photoshop
Authoring Terrain Textures in B2M: Part 1
Authoring Terrain Textures in B2M: Part 2
Preparing The Smoothness Alpha Channel
Applying Textures to Unity Terrain
Terrain Textures Conclusion

UV Unwrapping Different Types of Object :
UV Unwrapping Introduction
UV Unwrapping Basics in 3DS Max
UV Unwrapping Flagstones: Merging Multiple Objects
UV Unwrapping a Metal Drum: Using Straighten (sort of)
UV Unwrapping an Axe: Creating a Multi-sub Material
UV Unwrapping an Oak Tree: A Complex Shape
UV Unwrapping the Hut Introduction
UV Unwrapping the Chimney
UV Unwrapping the Hut Roof: Part 1: Tiling
UV Unwrapping the Hut Roof: Part 2
UV Unwrapping the Hut Handrail
UV Unwrapping the Walls: Using Tiling - Part 1
UV Unwrapping the Walls: Using Tiling - Part 2
UV Unwrapping Hut Window: Using Flatten
UV Unwrapping Door: CHALLENGE
UV Unwrapping Conclusion
UV Unwrap Quiz
4 questions

Creating Foliage :
Foliage Introduction
Making Grass: Part 1
Making Grass: Part 2
Making Grass: Part 3
Finalising Your Grass: Part 4
Bringing Your Grass into Unity
Tree Leaves - Sourcing and Preparing
Making Small Tree Branches: Using Freeform Branch
Making Large Tree Branches: Using Object Paint
Rendering Large Tree Branch Textures
Rendering Tree Branch Normals in 3DS Max
Creating Large Tree Branches
First Tree In Unity
Building The Final Oak Tree
Vegetation Conclusion

Creating Textures and Materials :
Textures and Materials Introduction
Substance Painter 2018 UPDATE (April 2018)
Substance Painter Overview
Painting the Barrel: Part 1
Painting Dirt onto the Barrel: Part 2
Painting Rust onto the Barrel: Part 3
Using Alphas on the Barrel: Part 4
Setting Up the Axe With ID Masks
Painting the Axe : Part 1 - CHALLENGE
Painting The Axe: Part 2 - CHALLENGE SOLUTION
Chimney: Combining B2M with Painter
Painting the Hut Chimney: Part 2
Painting the Hut Window Frame: Seperating and Importing to Substance
Painting the Hut Window Glass: Using Opacity in Substance
Just Add Rocks
Sourcing a Texture For the Hut Walls
Final Hut Modifications
Extracting Materials From Objects Inside Unity (May 2018)
Bringing Final Objects Into Unity: Part 1
Bringing Final Objects Into Unity: Part 2
Oak Tree Bark - Adjusting Texture Direction: Part 1
Oak Tree Bark - Adjusting Texture Direction: Part 2
Oak Tree - Placing it in Unity: Part 3
Mask Using Poly Select
Painting the Hut Door: CHALLENGE...continued
Painting the Hut Door: CHALLENGE SOLUTION
Textures and Materials Conclusion

Creating Your Final Scene :
Final Scene Introduction
The Thing About Unity Trees
Replacing the White Box: Scene Population: Part 1
Replacing the White Box: Scene Population: Part 2
Environment Particles:Part 1
Environment Particles: Part 2
Using White Box models for High Detail Collision: Part 1
Using White Box models for High Detail Collision: Part 2
Scene and Mesh Preperation for Lighting
Lighting and Fog: Day into Night
Lighting and Post Processing: Part 1
Lighting and Post Processing: Part 2
Lighting and Post Processing: Part 3
Final Scene Conclusion and Next Steps...

Importing The Asset Package :
How to Import the Asset Package

Optimisation :
Optimisation Introduction
Creating LOD Models
Importing LODS into Unity

NEW: Using the Narrative In Your Art :
Narrative Introduction (April 2018)
Character Bio (April 2018)
Loosely Sketch Your Ideas (May 2018)
Planning Your Models (May 2018)
Completed Models In Substance Painter (June 2018)
Final Scene (June 2018)