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GDQuest – Make Professional 2d Games with the Godot Game Engine by GDQuest

Video Introducing this tutorial

1.intro-getting-the-most-out-of-the-course
2.naming-conventions
01.intro
02.importing-godot-projects
03.character-base-scene
04.inherited-player-scene
05.character-state-machine
06.player-states-setup
07.input-map
08.player-member-variables
09.player-input-functions
10.player-ground-movement
11.non-playable-character
12.jump-input-setup
13.setting-up-jump-tween
14.animate-jump-method
15.jump-xy-motion
16.level-and-fall-setup
17.player-fall-code
18.coding-the-pit
19.using-breakpoints-and-wrapping-up
0.intro
1.basic-attack-animation
2.simple-attack-sword-code
3.simple-attack-connect-with-player
4.health
5.health-improving-code-structure
6.stagger
7.death
8.combo-animation
9.combo-code-setup
10.combo-input
08.reuse-steering-code-1
09.reuse-steering-code-2
10.when-should-we-refactor
11.coding-the-mosquito
12.coding-the-nest
01.first-look-at-the-state-interface
02.create-the-spawn-state
03.create-the-roam-state
04.create-the-state-machine
05.code-a-state-sequence
06.the-roam-sequence
07.code-the-charge-sequence
08.make-the-boss-charge
09-make-the-boss-die!
10.using-the-builtin-owner-feature
11.dealing-and-taking-damage
12.simpler-attack-and-hitbox-demo
13.boss-phases
1.intro-to-tilesets
2.create-a-tileset
3.autotiles
4.working-with-tilemaps
5.autotile-with-3-by-3-bitmask
6.intro-to-tiled-map-editing
7.godot-3.1-new-tileset-editor-preview
1.intro-to-particles2d
2.intro-to-particles-2d-2
3.charge-dust
4.walk-and-run-puffs
5.explosion
6.rock-crumbles
7.smoke-puffs
8.firery-cloud
9.firery-cloud-sparkles
1.code-pause
2.design-pause-menu
3.creating-a-theme
4.in-game-lifebar
5.lifebar-builder
6.spawn-and-connect-lifebars
7.lifebar-colors
8.lifebar-animation