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Game Development With Python

Thinking Like a Game Developer :
Introduction
Your First Game Loop
A Simple Game Loop
Understanding Frame Rates
Section Summary


Graphics to Sprites :
Introduction
Surfaces
Working with Images
Image Processing
Managing Game Assets
Section Summary


Physics and Collision Detection :
Introduction to Chapter 3
Simple Game Physics
Player Input
Thrust and Damping
Collision Detection
Section Summary


Exploring Event Logic :
Introduction to Chapter 4
Game Object Logic
Game Event Logic
Delaying Game Events
Section Summary


Adding Enemies :
Introduction to Chapter 5
Simple Enemy AI
More Enemy AI
Game Progression Logic
Section Summary


Quickly Bringing a Game Together :
Introduction to Chapter 6
Animations
Implementing Scores
Adding Sound
Section Summary



Bonus Lecture :
Bonus