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DirectX 11 Programming

Video Introducing this tutorial

Introduction :
Course Introduction


An Example DirectX Program :
Introduction
Blank Window
Blank Window D3D, part 1
Blank Window D3D, part 2


2D Graphics :
Introduction
2D Geometry, part 1
2D Geometry, part 2
Draw Triangle
Draw Summary
Samples
Draw Texture
Draw Sprites


Text Rendering :
Introduction
Draw Text, part 1
Draw Text, part 2


Input Devices :
Input Devices


3D Introduction :
Introduction, Points and Vectors
Vector Arithmetic
Matrix Transformations
Draw Cube


Shaders and Effects :
Introduction
Draw Cube Effect


Cameras and Models :
Draw Model, part 1
Draw Model, part 2
Lighting, part 1
Lighting, part 2


Audio :
Introduction
XACT
Playing Audio with XACT3


Import/Export 3D Models :
Import/Export 3D Models
-
The Final Project
The Final Project
Planning


DirectX 9 and 10 :
Overview
Examples


Other Tools :
FX Composer
Ray-Tracing and PhysX


Summary :
Summary


Using Visual Studio 2012 and later :
Using Visual Studio 2012 and later