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Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

Video Introducing this tutorial


Hard Surface Modelling with ZBrush - Introduction and Reference :
Hard Surface Modelling with ZBrush - Promotional
Hard Surface Modelling with ZBrush - Introduction
Hard Surface Modelling with ZBrush - Reference Gathering
Hard Surface Modelling with ZBrush - A look at our reference
Hard Surface Modelling with ZBrush - Downloads

Hard Surface Modelling with ZBrush - The Course :
Hard Surface Modelling with ZBrush - Tyre block in
Hard Surface Modelling with ZBrush - Positional guide female
Hard Surface Modelling with ZBrush - Block in tank and seat
Hard Surface Modelling with ZBrush - Shaping our tank
Hard Surface Modelling with ZBrush - Wheel arches and Seat sculpt
Hard Surface Modelling with ZBrush - Block in guides for Handlebars
Hard Surface Modelling with ZBrush - Adjustable frame using ZSpheres
Hard Surface Modelling with ZBrush - Powerplant block in
Hard Surface Modelling with ZBrush - Tyre set up
Hard Surface Modelling with ZBrush - Lightbox and Hydraulic fork
Hard Surface Modelling with ZBrush - Kitbash creation the suspension spring
Hard Surface Modelling with ZBrush - Insert brushes for nuts and bolts
Hard Surface Modelling with ZBrush - A look at the curve on surface brushes
Hard Surface Modelling with ZBrush - Creation of a curve on surface brush
Hard Surface Modelling with ZBrush - Various modification
Hard Surface Modelling with ZBrush - Adding to the frame and trouble shooting
Hard Surface Modelling with ZBrush - Creating the wheel rims
Hard Surface Modelling with ZBrush - wheel axels
Hard Surface Modelling with ZBrush - Wheel rims supports
Hard Surface Modelling with ZBrush - Front Wheel
Hard Surface Modelling with ZBrush - Front fork placement
Hard Surface Modelling with ZBrush - Bolts for the Weel Axels
Hard Surface Modelling with ZBrush - Refining the tank
Hard Surface Modelling with ZBrush - Fairing paintover
Hard Surface Modelling with ZBrush - Fairing blockin base
Hard Surface Modelling with ZBrush - Creating final back fairing topology
Hard Surface Modelling with ZBrush - Box modelling the swing arms
Hard Surface Modelling with ZBrush - Adding and adjusting frame for back fairing
Hard Surface Modelling with ZBrush - Adding chain guide and swing arm mods
Hard Surface Modelling with ZBrush - Using Cog 3D and chain guide adjustments
Hard Surface Modelling with ZBrush - Creating the chain links
Hard Surface Modelling with ZBrush - Creating a curve on surface chain brush
Hard Surface Modelling with ZBrush - Redoing the chain guide
Hard Surface Modelling with ZBrush - Using our chain brush!
Hard Surface Modelling with ZBrush - Boolian cogs
Hard Surface Modelling with ZBrush - Front fairing block in
Hard Surface Modelling with ZBrush - Front fairing retopology
Hard Surface Modelling with ZBrush -
Hard Surface Modelling with ZBrush - Creating the Power Plant - PART 2
Hard Surface Modelling with ZBrush - Creating the Power Plant - PART 3
Hard Surface Modelling with ZBrush - Thickness and panels for the fairing
Hard Surface Modelling with ZBrush - What are boolians?
Hard Surface Modelling with ZBrush - How to control creasing and fall off
Hard Surface Modelling with ZBrush - Handle grips
Hard Surface Modelling with ZBrush - Fork supports
Hard Surface Modelling with ZBrush - The Yoke
Hard Surface Modelling with ZBrush - Organising our scene PART 1
Hard Surface Modelling with ZBrush - Organising our scene PART 2
Hard Surface Modelling with ZBrush - The fairing infills
Hard Surface Modelling with ZBrush - Creating a boolian on the infill
Hard Surface Modelling with ZBrush - The brakes
Hard Surface Modelling with ZBrush - Creating the light lenses
Hard Surface Modelling with ZBrush - Powerplant coolers
Hard Surface Modelling with ZBrush - Exhaust pipes
Hard Surface Modelling with ZBrush - Creating the seat
Hard Surface Modelling with ZBrush - Exhaust muffler
Hard Surface Modelling with ZBrush - The front fan and support
Hard Surface Modelling with ZBrush - Front fairing infill
Hard Surface Modelling with ZBrush - Radiator for front of bike
Hard Surface Modelling with ZBrush - Adding cables using the cables brush
Hard Surface Modelling with ZBrush - Exact positioning using a tool
Hard Surface Modelling with ZBrush - Creating the tileable tread pattern
Hard Surface Modelling with ZBrush - Using arrays for our tread pattern
Hard Surface Modelling with ZBrush - Creating a switch insert brush
Hard Surface Modelling with ZBrush - Disk brake tool
Hard Surface Modelling with ZBrush - Disk brake callipers
Hard Surface Modelling with ZBrush - Brake Cables
Hard Surface Modelling with ZBrush - Creating the chain guard
Hard Surface Modelling with ZBrush - Creating grill panels
Hard Surface Modelling with ZBrush - Foot pedals
Hard Surface Modelling with ZBrush - Pedal fixings
Hard Surface Modelling with ZBrush - Strapping brush
Hard Surface Modelling with ZBrush - Boolians on the fairing
Hard Surface Modelling with ZBrush - Text direct in ZBrush
Hard Surface Modelling with ZBrush - Using dynamesh for hardsurfaces
Hard Surface Modelling with ZBrush - Tyre text and cables
Hard Surface Modelling with ZBrush - Its organising and tidy time again! PART 1
Hard Surface Modelling with ZBrush - Its organising and tidy time again! PART 2
Hard Surface Modelling with ZBrush - Alternative tread methods PART 1
Hard Surface Modelling with ZBrush - Alternative tread methods PART 2
Hard Surface Modelling with ZBrush - Using radial symetry

Hard Surface Modelling with ZBrush - Texturing and Rendering :
Hard Surface Modelling with ZBrush - Texturing PART 1
Hard Surface Modelling with ZBrush - Texturing PART 2
Hard Surface Modelling with ZBrush - Texturing PART 3
Hard Surface Modelling with ZBrush - Explaining poly painting and textures
Hard Surface Modelling with ZBrush - Adding subdivisions and UV for polygroups
Hard Surface Modelling with ZBrush - Creating UMeshes from Boolians
Hard Surface Modelling with ZBrush - Texturing the fairing
Hard Surface Modelling with ZBrush - Texturing and checking all parts for colour
Hard Surface Modelling with ZBrush - Creating the energy material
Hard Surface Modelling with ZBrush - Using the weld brush
Hard Surface Modelling with ZBrush - Adding labels
Hard Surface Modelling with ZBrush - Setting up the lights and document
Hard Surface Modelling with ZBrush - Final render set up from ZBrush
Hard Surface Modelling with ZBrush - ZBrush render passes PART 1
Hard Surface Modelling with ZBrush - ZBrush other render passes PART 2
Hard Surface Modelling with ZBrush - Photoshop set up
Hard Surface Modelling with ZBrush - FInal render part 1
Hard Surface Modelling with ZBrush - FInal render part 2