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Agile & Multi-Platform Game Dev. with Unity – Tier 1 & Tier 2


Agile Unity Developer Course :
Introduction

Introduction to Unity :
Introduction - Editor
Introduction - New Project
Introduction - 2D Project
Introduction - Build Settings

Chapter 1 : Project Setup :
2D Scenery
Using Prefabs

Chapter 2 : Simple Ship Controller :
Keyboard Controls
Touch Controls
Unity C# knowledge
4 questions

Chapter 3 : Game Area :
Looping Transforms
Setting the Game Area
Fitting Area to Main Camera
Fixing Script Concurrency Issues
Unity C# knowledge
3 questions

Chapter 4 : Black Holes & Asteroids :
Instantiating & Coroutines
Random Position
Distance from Player
Physics 2D
Random Direction
Animator
Main Area Accessor
Unity C# knowledge
3 questions

Chapter 5 : Damage, Repair, Game Over :
Collisions
Triggers
Game Manager
Unity C# knowledge
2 questions

Chapter 6 : Weapon & Score :
Weapon
Score
Unity C# knowledge
2 questions

Chapter 7 : UI & Audio :
UI Setup
Damage Slider
UI Manager
Pausing the Game
Audio Mixer
Volume Controls
Restart
Unity C# knowledge
3 questions

Bonus Lecture :
Going further.

Introduction :
Tier 2 Introduction - Agile values and practices.

Chapter 8 : Object Pooling, Sprite Packing and Explosions :
Object Pooling - part 1
Object Pooling - part 2
Frame Debugger & Sprite Packing
Explosions
Unity Performances Optimisations
2 questions

Chapter 9 : Ship Controller :
Design Pattern - Abstraction
Value Mapping
Animator Controller
Physics 2D
Touch Controls
Firing
Shield
Multiple Weapons
Reset
Unity Architecture
2 questions

Chapter 10 : Beauty Pass :
Following the space ship.
Spawning random Items.
Nesting Games Areas
Restarting the game
Disabling the controls
Respawning the ship
Respawn State Behaviour
Animation Free Respawn State Behaviour & Shader

Upgrading to Unity 2017 or 2018. :
Upgrading the project.
Complete Project.