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3D Character Workshop

1 Course Intro
2 Setting up Zbrush
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
1 Steve James Part 1 - Character Block-Outs
2 Steve James Part 2 - Creating Hair
3 Mike Thompson - Clothing Seams and Keyshot Lighting
4 Ian Jacobs - Analyzing Disney Infinity Characters
1 Blocking Out a Head
2 Detailing Out a Head
3 Creating a Game Character
1 File Handling
2 Spotlight
3 Geometry
4 Polygroups
5 Visibility
6 Masking
7 Transpose Tool
8 The new 4R8 Gizmo
9 Mesh States
10 Creasing
1 Character Design Introduction
2 Shape Design
3 Rythem and Flow
4 Silhouette
5 Staights Against Curves
6 Variety and Interest
7 Simplication and Exaggeration
8 Proportions
1 Character Block Out
2 Character Block-Out Example Timelapse
3 Choosing a Character Concept
4 Character Block-Out Example Walkthrough
1 Dynamesh
2 Character Surface Detailing
3 Clean and Polished
4 Polypaint and Materials
5 Costuming
6 Costuming Time Lapse
7 Cloth Wrinkles
8 Building Props with ZModeler
9 ZModeler Time lapse
1 Creating Hair
2 Hair Time Lapse
3 Detailing the Face
4 Face Detailing Time Lapse
1 Prep For Posing
2 Character Posing Time Lapse
1 Retopology for Deformation
2 Face Retopoly Time Lapse
3 Hair Retopology Time Lapse
4 Body Retopology Time Lapse
5 Creating the Teeth and Tongue
6 Character UV Walkthrough
7 UVing the Gun
8 Baking Maps
9 Creating Your Final Game Asset
1 Prep for 3D Printing - Part 1
1 Prep for 3D Printing - Part 2
1 Resource Guide
2 Rendering in Keyshot