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ZBrush 4R7 Certification

01 Export Overview
02 PolyPaint Basics - Part 1
03 PolyPaint Basics - Part 2
04 Color Evolution of Our Eyes
05 Texturing By Hand
06 Reference & Spotlight Wheel
07 Texturing By Reference
08 Spotlight Recap
09 UV Master & Texture Maps
10 Photoshop & Spotlight

01 BPR vs BR
02 Lighting
03 Shadows Rays, Angle & Blur - Part 1
04 Shadows Rays, Angle & Blur - Part 2
05 Recap & Filters
06 Materials
07 Diffuse, Spec & QuadShader
08 Colorize
09 Wax Shader
10 Exporting to Photoshop
11 Questions

01 Overview
02 Generating Maps
03 Normal vs Displacement vs Texture Maps
04 Vector Displacement & Multi Map Exporter
05 Ambient Occlusion
06 Questions
07 Exporting Maps
08 Importing Maps into Maya
09 UV Master Revisited

01 Course Intro and Questions
02 Layout and Keyboard Shortcuts Part 1
03 Layout and Keyboard Shortcuts Part 2
04 Rules of Form Building
05 Blocking Out The Sculpt
06 Dynamesh and Contour Lines
07 Detail and Sense of Play
08 Q&A

01 Intro
02 Curriculum
03 The Artistic Nurral Circuitry
04 Dynamesh Approach
05 What is Dynamesh
06 ZRemesher
07 Lecture 9Measurements
08 Internal Forms
09 Edge Work
10 Wrap Up

01 Student Review
02 Course Overview Brushes
03 Defining Art Training Room Vs Arena
04 Brush Types Inflate
05 Brush Type Clay vs Standard
06 Surface Dependance
07 Alphas as Shapes
08 Alphasas Texture and Geometry ft. Nanomesh
09 When to Use Alphas
10 Understanding the Construction of the Brush
11 Fine Tuning Your Brush
12 Z Intensity and Depth
13 Wrap Up Q and A

01 Intro and ZBrush Questions
02 Curriculum
03 Site Preview
04 Student Feedback
05 Introduction to ZSpheres
06 Zspheres Continued
07 Utilizing Your Adaptive Mesh
08 Reskinning Tools
09 Utilizing Primitives
10 Reworking Mesh With Initialize
11 Understanding ArrayMesh
12 ZModeler Intro
13 Dynamic Subdiv and Point Action
14 Outro

01 PreClass Lecture Part 1
02 PreClass Lecture Part 2
03 Curriculum
04 Gathering Reference And Cylinder Blockout
05 Creating A Hole In The Cylinder
06 Using Clip and Trim Brushes
07 Making Next Surface
08 Finishing Up Our Peice
09 Making a Katana
10 Blocking Out A Mechanical Peice
11 Using Zmodeler To Enhance Peice
12 Finishing Up Mechanical Peice
13 Q&A

01 Introduction
02 Course Re-Cap
03 Ways To Tackle Nano Mesh Part 1
04 Ways To Tackle Nano Mesh Part 2
05 Masking And Extracting
06 Creating A Shoe
07 Using Group Loops and Panel Loops
08 Utilizing Slice Brushes For Mech Designs
09 Extracting And Modifying PolyGroups
10 AccuCurve
11 Q&A

01 Introduction
02 Rendertime with Fibermesh and Micromesh
03 Realtime with Nanomesh
04 Creating Nanomesh hair
05 Nanomesh hair variations
06 Pushing the envelope
07 Nanomesh tentacle
08 Editing Nanomesh and Nanomesh Scales
09 Scale Refinement and Projection
10 Q&A

01 Overview
02 Method 1 Sculpting
03 Method 2 Zspheres
04 Method 3 Curve Tubes
05 Method 4 ArrayMesh
06 Unify
07 Finishing the Basket
08 Combining ArrayMesh and NanoMesh
09 Flower

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