Categories

There are currently no items in your shopping cart.

User Panel

Forgot your password?.

Unity 3D Game Development and Design (Version 4.x)

Video Introducing this tutorial

1. What Unity 3D Is, and Why You Should Use It
2. Unity's Structure
3. Understanding the User Interface
4. Manipulating Objects
5. Our First Script
6. Finishing Our Script
7. Compiling Games
1. Introduction to NGUI
2. Using MultipCameras
3. Enums
4. Introduction to Events and Delegates
5. Events and Delegates in Action
6. Avatar Customization
7. Avatar Customization Part 2
8. Coroutines
1. Dragging
2. Turning
3. Jumping
4. Scripting Mecanim Animation
5. Creating ParticEffects
6. Compiling Your Game
1. Introduction to the Course What You Will Learn
2. Planning Your Game
3. Modeling and Texturing Assets
4. Scene Setup
5. Creating Your Prefabs
6. Skybox Material Creation
7. Building and Designing the Level
8. Creating the Lasers
9. Creating the Health Controller
10. Losing Health and Respawning
11. Creating the Countdown Timer
12. The Player Freeze
13. Completing Your First Game Level
14. Designing Level 2
15. Collecting Cubes
16. Adding the Level 2 Scripts
17. Designing Level 3
18. Scripting Level 3
19. Main Menu Scripting
20. Creating and Linking New Scenes
21. Testing the Game
22. Adding Sound Effects
23. Compiling Your Game
1. Introduction to the Game
2. Modeling, Rigging and Animating Your Assets
3. Importing Assets
4. Mecanim Animation System
5. Shuriken ParticSystem
6. Sound
7. Assembling Our Level
8. Bringing Your Game to Life with Code
9. Compiling Your Game
1. Introduction to Scripting
2. Creating a New Script
3. Functions Level 1
4. Variables Level 1
5. Functions Level 2
6. Variables Level 2
7. Monobehavior Members
8. Booleans and Conditionals
9. Inputs
10. Coding Resources
1. Introduction
2. Historical Background
3. Normals Part 1
4. Normals Part 2
5. Realtime Lighting
6. Light Mapping Part 1
7. Light Mapping Part 2
8. Light Mapping the Airlock Part 1
9. Light Mapping the Airlock Part 2
10. Illuminating Mars
11. Post Processing
1. Introduction
2. Sprites, Voxels and Textures
3. Creating an Emitter
4. Working with Modules
5. Creating Jet Fire
6. Creating Smoke Plumes
7. MuzzFlashes
8. Bringing It All Together
1. Introduction
2. Hard Rocks, Soft Feathers
3. Cloth
4. Swapping Rigid to Soft Bodies
5. Movement Controllers
6. Three Approaches to Movement here
7. Adding Animation with Mecanim
8. Creating a Ragdoll
9. Integrating Animation with Dynamics
10. Bringing It All Together
1. Introduction
2. Rotation Techniques
3. Mipmaps
4. Rendering Paths
5. Topology
1. MobiGame Developme 3D
2. Course Synopsis
3. Importing Models and Textures
4. Mecanim Animation System
5. Level Design
6. Real Time Lighting
7. Lightmapping
2. Comparison of GUI Systems
3. Introduction to NuGUI
4. Using MultipCameras
5. Enums
6. Introduction to Events and Delegates
7. Events and Delegates In Practice
8. Avatar Customization
9. Avatar Customization Part 2
10. Coroutines