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Skillshare Crafting the Perfect Game Design Document: Game Design Fundamentals

Video Introducing this tutorial

1. Course Introduction
2. Course Tips
3. Class Project
4. The Basis of the GDD
5. The Project Scope: Section 1
6. The Game Name: Section 1
7. The Game Concept: Section 1
8. Player Objective Summary: Section 1
9. Genre/Niche Analysis: Section 1
10. Target Demographic: Section 1
11. Game Flow Summary: Section 1
12. Game Aesthetic Direction: Section 1
13. Project Estimations: Section 1
14. Monetization Strategy: Section 1
15. Game Structure: Section 2
16. Game Progression: Section 2
17. Game Level Structure: Section 2
18. Detailed Player Objective Analysis: Section 2
19. Game Flow Scenario: Section 2
20. Mechanic Summary: Section 3
21. Main Mechanic Summary: Section 3
22. Player Action and Control: Section 3
23. Objects/Assets Functionalities: Section 3
24. Game Economy: Section 3
25. UI Screen Flow: Section 3
26. UI Functionality: Section 3
27. Story, Setting and Characters: Section 4
28. Plot Summary: Section 4
29. Game World: Section 4
30. Level Design Ethos: Section 4
31. Character Summaries: Section 4
32. Technology Considerations: Section 5
33. Technology Requirements: Section 5
34. System Requirements: Section 5
35. AI Capabilities: Section 5
36. Financial/Management: Section 6
37. Timeline Planning: Section 6
38. Conclusion
39. Class Project
40. Class Conclusion