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Skillshare Character Rigging for Beginners – Advanced Hand Rigging

Video Introducing this tutorial

1. Introduction
2. 01 01 Getting Familiar With 3ds Max's Interface
3. 01 02 Preparing the Hand for Rigging
4. 02 01 Creating the Primary bones for the Hand
5. 02 02 Fixing the Bones placement for More Realistic Articulation
6. 02 03 Adding Secondary Bones That Will Hold Volume
7. 02 04 Linking, Renaming and Freezing the Hand Bones
8. 03 01 Start Working on the Knuckle System
9. 03 02 Creating the Expose Nodes that Will Drive the Knuckle System (Updated
10. 03 03 Adding Expose Nodes For the Remaining Fingers
11. 03 04 Finishing the Knuckle System
12. 04 01 Start Working on the Twist System
13. 04 02 Finishing The Twist System
14. 05 01 Creating the Global Control
15. 05 02 Controlling the Forearm And the Wrist
16. 06 01 Skinning the Hand
17. 07 01 Start Working on the IKFK System
18. 07 02 Adding IKFK Chains For the Remaining Fingers
19. 07 03 Finishing our IKFK System
20. 07 04 Creating IK Controls
21. 07 05 Creating FK Controls
22. 07 06 Completing our FK Controls
23. 08 01 Optimizing the Rig
24. 09 01 Hints About Skinning
25. Assignment
26. Conclusion