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Graph Algorithms for AI in Games

Video Introducing this tutorial

The Course Overview
What Are Graphs?
Implementing Graphs
Implementing Trees
How Can We Use Graphs in Games?
What Are We Searching for?
Using Breadth-First Search (BFS)
Implementing BFS on Regular Graphs
Using Depth-First Search (DFS)
Implementing DFS
Example - A Simple Puzzle Game
What Is a Shortest Path?
Dijkstra's Algorithm
Implementing Pathfinding in General Graphs
Representing Grids and Mazes as Graphs
Implementing Pathfinding in Grids
What Is a Heuristic?
Greedy Heuristic - Best First Search
Finding a More Balanced Heuristic - A* Search
Implementing A* Search
Search-Space Optimization - Bi-directional Search
Defining the Game Logic and AI
Implementing "random" Movement for Ghosts
Implementing pathfinding with a Lag
Using Dijkstra's Algorithm for Fleeing Ghosts
The Final Game

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