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Creating Cross Platform Games with Xamarin

Starting with OpenTK and Creating Our Windows :
The Course Overview
Setting Up Xamarin and Visual Studio for iOS and Android
Introduction to OpenTK and OpenGL
Creating an OpenGL View for Android
Creating an OpenGL View for iOS
Handling Different Device Resolutions


Preparing to Draw Objects :
Introduction to Shaders
Creating a Camera
Creating Our First Shader
Creating a Base Drawable Object
Getting Textures across Multiple Platforms


Drawing Our First Objects :
Creating a Sprite
Creating an Animated Sprite
Creating a Text Displayer
Implementing Scenes


Final Engine Essentials :
Creating a Base for Input
Handling iOS and Android Input
Getting Audio across Multiple Platforms
Playing Audio Files
Implementing a State System