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Building an Unreal RTS Game: The Basics

Video Introducing this tutorial

Implementing an RTS-Style Free Roaming Camera :
The Course Overview
Creating a New Pawn Class for Controlling the Camera
Implementing Keyboard Controls through Key Bindings
Implementing Camera Zoom


Implement Selecting NPCs Using Mouse Input :
Modifying Top Down Character Template Class to Serve as Basis for an Infantry Unit
Implementing Selection of NPCs Using Mouse Input
Utilizing Material Instancing and Decals for User Interface (UI) Feedback of Mouse Input


Implementing Basic AI for NPC Movement :
Creating an AIController and Input Action for Controlling NPC Movement
Implementing Responses to Mouse Input through Visual Feedback in UI
Implementing Utilization of AIController to Have NPCs Path to a Desired Location


Modifying Navigation Mesh (Nav Mesh) Data to Implement Varied Gameplay :
Utilizing Navigation Settings on Actor's
Modifying Nav Mesh Data with Nav Mesh Bounds Volume
Customizing Pathfinding with Nav Link Proxy

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