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TurbulenceFD for Cinema 4D Essential Training


Introduction
Welcome
Exercise files

1. Quick Start
TurbulenceFD (TFD) preferences
Creating a container
Creating an emitter
Choosing a channel
Starting the simulation
Checking your simulation results in the viewport
Rendering the simulation

2. TFD Fundamentals
The "philosophy" of TurbulenceFD
Setting up a container and exploring the voxel grid
Setting up caches and exploring their attributes
Starting and stopping the simulation
Choosing between CPU vs. GPU for simulation
Using Interactive Simulation mode
Choosing channels to simulate
Placing an emitter in the container

3. Simulations: General Settings
Understanding the Solver settings
Setting up particle advection
Changing the feel of your simulation with Timing settings
Adding more detail to your simulation with Up-Res'ing
Timing

4. Simulations: Understanding Forces
Affecting particle motion with Velocity
Influencing the whole container with Wind
Adding detail and small curls with Vorticity
Adding detail and randomness with Turbulence

5. Simulations: Working with Channels
Influencing the simulation with the Temperature channel
Influencing the simulation with the Density channel
Influencing the simulation with the Fuel channel
Adding decay to the simulation with the Burn channel

6. The TFD Emitter Tag
Setting up the emitter size
Emitting from textures and vertex maps
Understanding particle emission intensity
Adding force and directionality to emitters
Understanding emission channels
Creating Collider objects

7. Viewport Preview
Viewing channels and shaders in the viewport
Previewing fire and smoke together with the Preview Fluid Container window

8. The Rendering Tab
Retiming the simulation
Developing the look of smoke with the Smoke shader: Part one
Developing the look of smoke with the Smoke shader: Part two
Developing the look of smoke with the Smoke shader: Part three
Developing the look of fire with the Fire shader

9. Rendering
Rendering out TurbulenceFD passes
How to apply fluid motion blur

10. TFD Examples: Explosion
Setting up the emitters
Setting up the channels and forces
Developing the Smoke and Fire shader
Creating presets from simulations and rendering

11. TFD Examples: Burnout
Preparing the scene for simulation
Setting up the container properties
Preparing emitter and channel setup

12. TFD Examples: Wall Impact
Preparing fractured geometry for dynamics: Part one
Preparing fractured geometry for dynamics: Part two
Setting up the container properties
Setting up the emitters and rendering

13. TFD Examples: Scaling Simulations
Creating the container and choosing scene scale

Conclusion
Wrapping up