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SOLIDWORKS 2014 Essential Training


Introduction
Welcome
Using the exercise files

1. Touring the Interface
Launching SOLIDWORKS for the first time
Accessing and customizing the Ribbon
Touring the shortcut bar and identifying essential keys
Saving, renaming, and managing files
Working with the new view cube, or View Selector
New features in SOLIDWORKS 2013 and 2014

2. Getting Started with 3D
Understanding the 3D world
Creating your first part
The virtual, parametric prototyping environment
The FeatureManager and feature-based modeling
History-based modeling and the rollback bar

3. Basic Solid Modeling
Starting a new sketch
The six steps used in almost all modeling features
The Line and Centerline tools
Using the Circle tool
Adding and removing relationships and dimensions
Understanding relationship types
System options, units, and templates

4. More Drawing Tools
Drawing rectangles
Creating arcs in a sketch
Drawing splines in a sketch
Sketching polygons

5. Sketch Editing Tools
Trimming and extending portions of a sketch
Creating offset geometry
Moving, copying, rotating, and scaling elements
Erasing, undoing, and redoing actions
Using the mirror tools
Creating repeating patterns in a sketch
Using construction lines to build robust sketches
Applying fillets and chamfers to a sketch
Working with slots
Adding text to parts
Using the Convert Entities command

6. Reference Geometry
Working with planes
Placing and using axes
Placing a coordinate system

7. Building 3D Geometry
Extruding a sketch into a 3D object
Using Revolve to create 3D parts
Using Loft to create complex shapes
Refining a loft shape with guide curves
Using the sweep to create wire and pipe shapes

8. Removing Material
Modifying parts using the Extruded Cut tool
Working with the Revolved Cut tool
Using the Lofted Cut tool
Cutting holes and grooves with the Swept Cut tool

9. Refining Geometry
Using fillets and chamfers to smooth corners
Creating repeating rectangular patterns
Creating a circular pattern
Mirroring objects
Using the Shell and Draft tools
Scaling parts

10. Blocks
Working with reusable sketches and blocks
Creating blocks
Designing with blocks

11. Assembly: Putting It All Together
Understanding the tools for beginning a new assembly
The basic steps in creating an assembly
Mating parts together in an assembly
Working with subassemblies
Linear and circular assembly patterns
Downloading premade parts from the Internet
Using Toolbox

12. Advanced Mates
Mating parts with coincident, parallel, and distance mates
Mating parts with width mates
Mating parts with path mates
Mating parts by aligning planes

13. Hole Wizard
Getting started with the Hole Wizard
Positioning holes in layout sketches

14. In-Context Modeling
Linking sketches to other parts
Linking to layout sketches
Using the Hole Wizard in context

15. Creating Threads on Parts
Understanding threading concepts
Using a helix and Swept Path to create a thread
Understanding internal threads

16. Equations and Design Tables
Using equations to drive a sketch
Working with complex calculations
Integrating Microsoft Excel to manage design tables
Building assemblies using part configurations

17. Part Drawings
Working with drawing templates
Setting up drawing options and sheet properties
Choosing the correct projection angle
Adding model views to a drawing

18. Dimensioning
Creating general dimension notations
Creating ordinate and running dimensions
Dimensioning holes and curved features
Using the autodimension tools

19. Adding General Annotations
Creating holes and callouts
Adding center marks and centerlines to a drawing
Adding item notes
Making drawing revisions

20. Assembly Drawings
Adding assemblies to drawings
Including a bill of materials
Adding balloons to specify parts on an assembly drawing
Adding a title block and sheet properties
Building an exploded view for an assembly drawing

Conclusion
Next steps