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Modeling an F1 Wheel in Maya


Introduction
Welcome
Using the exercise files

1. Getting Started
Setting the project defaults
Setting the scene units
Customizing shelves
Importing the reference image
Checking the footprint in Alias Design
Comparing different workflows

2. Creating the Main Body
Using the Create Polygon tool
Snapping polygons
Creating quads with the Interactive Split tool
Creating a solid with the Extrude tool
Adding a chamfer using the Bevel tool
Understanding the Insert Edge Loop tool
Mirroring across the centerline with Duplicate Special
Alternatives to Duplicate Special
Understanding the Combine and Merge commands
Using the Merge Vertex tool
Using the software renderer for quick renders
Using mental ray for higher-quality renders
Understanding mental ray's Approximation Editor

3. Creating the Buttons
Adding button recesses with Boolean operations
Creating quads using the Interactive Split tool
Creating the button base
Creating the button indent
Scaling the buttons

4. Creating the Handle
The main footprint
Creating quads
Create a solid
Fine-tuning the handle
Mirror across the centerline

5. Additional Components
Creating the paddles
Modeling the rotary dial
Modeling the center pad
Modeling the digital display

6. Rendering
Create an alpha in SketchBook Pro
Rendering exercise
Positioning lights and adjusting light attributes
Render settings
Comparing and saving renders

Conclusion
Next steps