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Maya: Rendering Interiors


Introduction
Welcome
What you should know before watching this course
Using the exercise files

1. Creating and Applying Materials
Assessing the design possibilities
Changing the rendering engine
Creating basic paint sheens and colors
Adding luster to wood
Polishing metals and metallic finishes
Making glass sparkle and shine

2. Lighting in Direct Sunlight
Creating the daylight system and positioning the sun
Softening the sun and shadows
Adjusting the photographic exposure for stylized imagery
Using Global Illumination and Final Gathering to change the lighting

3. Lighting Night and Dusk Shots
Casting light from interior fixtures
Lighting from pendant fixtures
Creating a low sun with a directional light
Adjusting luminous and lit surfaces
Fine-tuning photographic exposure for dusk

4. Lighting with Sky Portals
Adding the Physical Sky shader and photographic exposure
Creating sky portals by the direction of light
Testing the luminance and balancing the lighting
Adding interior lighting accents

5. Lighting and Rendering Additional Passes for Compositing
Creating an ambient-occlusion override material
Creating an ambient-occlusion rendering pass with custom materials
Lighting a custom specular pass for sparkle
Setting up custom masks for compositing flexibility
Fine-tuning the final gather and lighting
Caching the final gather and rendering the image passes

6. Compositing and Post Effects in Nuke
Rendering a depth pass in Maya software
Importing the imagery and arranging the layers
Setting blending modes and adjusting opacity
Fine-tuning color using rendered masks
Adding depth of field
Putting on the final polish with glinting highlights and glow
Rendering the composited images

7. Compositing and Post Effects in After Effects
Importing the imagery and arranging the layers
Setting blending modes and adjusting opacity
Fine-tuning color using rendered masks
Adding depth of field
Putting on the final polish with glinting highlights and glow
Rendering the composited animation
Viewing the final rendered animation

Conclusion
Next steps