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Maya 2015 Essential Training

Video Introducing this tutorial


Introduction
Welcome
System requirements
Using the exercise files

1. Getting Started in Maya 2015
Overview of the Maya interface
Working with files and Maya projects
Configuring viewports
Customizing the interface
Navigation
Using the hotbox and marking menus
Selecting objects
Using the Move tool
Rotating and scaling
Manipulating pivots
Understanding the Channel Box
Working with the Attribute Editor
Using the Grease Pencil tool

2. Organizing Maya Scenes
Working with the Outliner
Creating hierarchies
Grouping objects
Using groups as pivots
Understanding the Hypergraph
Hiding and showing objects
Creating layers
Working with selection masks

3. Creating Polygonal Models
Differences between NURBS and polys
Creating polygonal objects
Selecting polygonal components
Using Soft Select and reflection
Using the Sculpt tool
The Combine and Separate commands
Boolean tools
Working with subdivision surfaces

4. Editing Meshes
Using the Modeling Toolkit
Using the extrude tools
Extruding along a path
Using the Polygon Bridge tool
Using the bevel tools
Merging vertices and edges
Poking and wedging faces
Smoothing models and adding detail
Managing object history

5. Refining Meshes
Working with edge loops
Using Edge Flow to smooth geometry
Reorienting geometry using Spin Edge
Drawing detail with the Connect tool
Mirroring geometry
Modeling with nonlinear deformers
Modeling with lattices

6. NURBS Modeling Techniques
Introducing NURBS modeling and editing
NURBS primitives
Using the NURBS curve tools
Using NURBS Revolve
Using NURBS Loft
Using NURBS Extrude
Using NURBS Planar

7. Refining NURBS Models
Using isoparms to refine NURBS surfaces
Extracting NURBS curves from surfaces
Opening and closing curves and surfaces
Creating curves on a surface
Projecting curves on surfaces
Trimming NURBS surfaces
Using fillets to connect surfaces
Converting NURBS to polygons

8. Creating Materials
Overview of Maya renderers
Understanding the basics of materials
Creating and applying maps
Using bitmaps as texture
Working with the Hypershade window
Using the Ramp material
Using displacement and bump mapping
mental ray materials

9. Applying Textures
Texture mapping within materials
Projecting textures on surfaces
Applying multiple materials to polygonal objects
Applying UV mapping
Using the UV Texture Editor

10. Rendering in Maya
The Render Settings menu
Lights and lighting types in Maya
Creating shadows
Understanding the basics of cameras
Adding depth of field
Using Motion Blur
Raytracing reflections and refractions
Using Final Gather for softer shadows
Rendering to existing footage using image planes
Matching lights and shadows to images
Creating image-based lighting
Batch rendering

11. Animating in Maya
Understanding the animation interface
Animating objects using Set Key
Modifying keys in the Graph Editor
Modifying keys in the Dope Sheet
Creating breakdown keys
Animating objects along spline paths
Ghosting animation
Animation playback using Playblast
Animating with constraints
Creating animation cycles
Adding sound to animations

Conclusion
Next steps