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lynda Learning Rhino 6 for Mac

Video Introducing this tutorial

Design complex forms and shapes with Rhino
What you should know before watching this course
Using the exercise files
What is Rhino for Mac?
System requirements and supported hardware
Downloading and installing Rhino for Mac

1. Getting Acquainted with Rhino for Mac:
Start window
Menu bar
Command icons
Command line
Modeling constraints
Gumball tool
Associative History toggle
Status bar
Rhino themes
Customizing unit and grid settings
Navigating viewports
Customizing viewports
File management
Rhino objects
Selecting objects
Staying organized with layers
Help and troubleshooting

2. Differences between Rhino for Mac and Rhino for Windows:
What's missing from Windows
Keyboard, mouse, and peripheral differences
Contextual menu differences
Commands and command line differences
Toolbar and panel differences
Autosave differences

3. Curves:
Curve basics
Drawing straight line curves
Drawing polygons
Drawing circles, ellipses, and arcs
Drawing spirals and helixes
Drawing freeform curves
Analyzing curve length
Analyzing curve angles
Analyzing curve radius
Analyzing curve curvature
Analyzing curve continuity
Analyzing curve direction
Exploding and joining curves
Editing curve control points
Smoothing curves
Extending curves
Splitting curves
Trimming curves
Offsetting curves
Matching curves
Filleting curves
Rebuilding curves

4. Surfaces:
Surface basics
Making extrusion surfaces
Basic lofted surfaces
Lofting surfaces with loft options
Surfaces from edge curves
Creating revolved surfaces
Making sweep 1 rail surfaces
Making sweep 2 rail surfaces
Network surface creation
Analyzing surface direction
Analyzing surface radius and curvature
Analyzing surface continuity
Editing surface control points
Exploding and joining surfaces
Smoothing surfaces
Extending surfaces
Splitting surfaces
Trimming surfaces
Offsetting surfaces
Matching surfaces
Filleting surfaces
Bending surfaces
Rebuilding surfaces

5. Solids:
Solids basics
Creating solid objects
Freeform solids creation
Analyzing solids: Edge analysis
Editing solids: Boolean difference
Editing solids: Boolean union
Editing solids: Boolean intersection
Editing solids: Boolean two shapes
Editing solids: WireCut
Editing solids: Chamfer

6. Transforming Geometry:
Moving objects with drag, move, and gumball
Rotating objects with rotate and gumball
Scaling objects with scale commands and gumball
Duplicating objects with copy and gumball
Duplicating objects with array commands

7. Accurate Modeling:
Understanding coordinate systems
Using construction planes
Modeling constraints: Ortho
Modeling constraints: Planar
Drawing with reference images: Picture frame
Drawing with reference images: Background bitmap
Persistent object snaps
One-shot object snaps
Grid snap settings

8. Rendering:
Render settings and scene setup
Lighting setup: Two-point lighting
Lighting setup: Three-point lighting
Applying and customizing materials

Next steps