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Learning Marmoset Toolbag


Introduction
Welcome
How to use the exercise files

1. Getting Started in Toolbag
Quick tour of the Toolbag interface
Add and organize models
Object transformations
Add material to the model
Save a scene

2. Toolbag and PBR
What is PBR?
Metal and non-metal surfaces
Reflectivity
Microsurface settings

3. Shaders and Materials
Skylight images
Create a new scene and add light
Textures available in Toolbag
Normal maps
Transparency settings
Work with preset materials

4. Lighting and Cameras
Cameras and post effects
Image-based lighting

5. Rendering
Render settings
Rendering with the Turntable
Watermark the final render
Final renders review

Conclusion
Next steps