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Houdini Essential Training

Video Introducing this tutorial

Introduction

Welcome
What you need to know
Exercise files

1. Interface

Navigation
Viewport and display modes
Panes
Desktops
Preferences
Display options and visualizers
Global animation options
Nomenclature
Network view
Node flags
Geometry spreadsheet
Tree view
Shelf Tools

2. Geometry

Object vs. suface context
Geometry types
Viewing standard attributes
Selection
Grid and snapping
Basic box up modeling
Polysplit and edge loops
Clip and mirror
Polybevel and divide
Curve SOP
UV unwrap
Creating groups
Creating attributes
Copy SOP
Copy SOP with template attributes
Copy SOP with stamping
Packed feometry
Geometry with VDBs
VOP SOP
Subnetworks
Caching geometry
Export Alembic
Import Alembic

3. Animation

Keyframes
Animation editor
CHOP networks
Expressions in parameters
Noise and filtering
Copy stamp channels
Apply copy stamp channels
Channel SOP
Importing animation into CHOPS
Cache animation data

4. Rendering

Cameras
Flipbooks
Mplay
IPR rendering
Basic mantra settings
Mantra quality settings
Render passes, AOV
Open GL ROP
Geometry ROP
FBX ROP
Alembic ROP

5. Shading

Assigning materials
Principled shader
Using textures
Displacement
Basic custom shader
Subdivision settings

6. Lighting

Light types: Point and spot
Light types: Distant
Light types: Area
Light types: Environment and HDR
Sun and sky lighting
Light bank and light linking

7 . Dynamics

Rigid body dynamics setup
Adding objects to the simulation
Changing dynamic object types
Collision geometry fundamentals
Refining dynamics network
RBD active node
Caching simulation results
Applying lo-res sim to hi-res geometry
Wire simulation setup
Refining wire simulation
Deforming geometry with wires

8. Particles

Creating velocity attribute on objects
Emitting particles from objects
Emitting particles from attributes
Refining particle simulation
Caching particles
Post-simulation color modification
Rendering particles

9. Volumetric Simulations

Emitting smoke from an object
Refining smoke simulation
Key fluid simulation nodes
Caching output
Pyro Shader

10. Compositing

Render scene overview
Compositing layers
Rendering output

Conclusion

Next steps