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lynda Create an Animated Character in Blender 2.9

Video Introducing this tutorial


Introduction :
Create an animated character in Blender 2.9
What you need to know
Importing reference images

1. Modeling the Character :
Beginning the Loop mask
Completing the Loop mask
Pulling the face into 3D
Adjusting the face and adding the eyes
Extruding the forehead and top of head
Creating the back and side of the head
Extruding the neck
Creating the ears
Creating the inner mouth
Adjusting the lips and extruding the tongue
Beginning the gums
Modeling the top teeth
Finishing the teeth
Extruding the torso
Modeling the legs
Creating the arms
Creating a finger
Extruding the hand
Connecting the thumb
Extruding the foot
Finishing the feet

2. Modeling the Clothes :
Creating the shirt
Modeling the shorts
Beginning the shoes
Continuing the shoes
Finishing the shoe
Creating the shoelaces
Sculpting the socks

3. UV Mapping :
Preparing the model for UV mapping
UV mapping the shirt
UV mapping the clothes
UV mapping the legs and arms
UV mapping the head
Organizing the UV map
UV mapping the eyes and teeth

4. Materials and Textures :
Establishing the materials
Beginning the color map
Working on the color map
Generating a normal map in Krita
Texturing the eyes
Beginning to texture paint
Texture painting the skin details
Painting the freckles
Painting the shirts stripes

5. Creating Hair :
Beginning the character's hair
Texturing the hair
Cutting and combing the hair
Creating the eyebrows

6. Rigging the Character :
Placing the joints of the rig
Adjusting the finger joints
Placing the joints of the face
Continuing the face joints
Modeling the eyelids
Arranging the joints of the eyelids
Completing the MetaRig
Adjusting alignment of the rig
Rig layers and control objects
Modifying the control objects
Binding the rig
Parenting the eyes, hair, and teeth
Adjusting the character weights
Assigning weights to the leg
Finishing the leg weights
Adjusting the torso weights
Assigning weights for the fingers
Assigning weights for the arm
Adjusting the weights of the face
Creating a shape key for eye blinks
Testing the rig

7. Animating the Character :
Setting up the interface for animation
Beginning the contact poses
Continuing the contact positions
More contact positions
Ups, downs, and planting the feet
Working on the feet
Arms, fingers, shoulders, and head
Animating the wave
Creating a FaceCam and eye blinks
Beginning the lip-sync animation
Continuing with lip-sync animation
Creating a test render
Making final adjustments
Using the graph editor
Fixing the weights of the shorts
Adding music and sound FX
Rendering the final animation
Conclusion