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Cloth Simulation: 3ds Max


Introduction
Welcome
What you should know
Exercise files
3ds Max project structure

1. Getting Ready to Use Cloth
Overview of cloth tools
The importance of scale in cloth behavior
Mesh subdivision: Comparing the favorites
Other useful subdivision methods
Garment Maker basics: Pattern setup
Garment Maker basics: Adding the Cloth modifier
Avoiding the history dependancy trap

2. Cloth Modifier Options
Cloth modifier sub-object modes: Panels
Cloth modifier sub-object modes: Seams
Cloth modifier sub-object modes: Faces
The Simulate Local buttons
Selected Objects Manipulation: Part one
Selected Objects Manipulation: Part two

3. Setting Up and Controlling Cloth Behaviors
Understanding the Cloth modifiers workflow
Setting up collision object properties
Using the Cloth presets
Using the bend and curve options
Defining Cloth properties: U and V Stretch
Defining Cloth properties: Density and Damping
Defining Cloth properties: Plasticity and Thickness
Defining Cloth properties: Dynamic and Static Friction
Defining Cloth properties: U and V Scale

4. Working with Groups and Constraints
What groups are and how they work
The group management buttons
The Node and Sim Node constraints
The Preserve constraint
The Surface constraint
The Sticky Surface and Sticky Cloth constraints

5. Creating Cloth Effects
Pressurizing the cloth
Creating wet cloth
Applying forces to cloth
Creating tearable cloth

6. Quality Controlling for Cloth Simulation
Subsamples
Self-collisions and intersections
Optimizing collision meshes

Conclusion
What's next?