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Cinema 4D: Dynamics


Introduction
Welcome
What are dynamics?

1. Creating a First Dynamic Simulation
Basic interface
Making objects fall with gravity
Initial velocity
Visualization

2. Creating Complex Dynamic Objects
Compound dynamics and self-collisions
Dynamic hierarchies
Static objects
Collision shape
MoGraph
Standard particle dynamics
Troubleshooting: Why are my objects exploding?
Creating a crazy machine

3. Physical Properties
Bounce
Friction
Center of gravity
Density (mass)
Deactivation
Linear and angular damping
Force
Particle forces
Collision noise

4. Adding Keyframed Elements to Your Simulation
Follow Position and Follow Rotation
The initial state
Keyframing a trigger
Trigger collision
Trigger at peak velocity
Transition time

5. Fine-Tuning the Dynamic Simulation
Creating broken glass
Timescale
Reacting to another object
Steps per Frame
Collision Margin
Baking and caches