What are dynamics?
1. Creating a First Dynamic Simulation
Making objects fall with gravity
2. Creating Complex Dynamic Objects
Compound dynamics and self-collisions
Standard particle dynamics
Troubleshooting: Why are my objects exploding?
Creating a crazy machine
3. Physical Properties
Center of gravity
Linear and angular damping
4. Adding Keyframed Elements to Your Simulation
Follow Position and Follow Rotation
The initial state
Keyframing a trigger
Trigger at peak velocity
5. Fine-Tuning the Dynamic Simulation
Creating broken glass
Reacting to another object
Steps per Frame
Baking and caches
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