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Cinema 4D: Creating Materials

Video Introducing this tutorial


Introduction
Welcome
Using the exercise files

1. Understanding Materials
Understanding materials
Creating and applying materials to objects
Using the Interactive Render Region to preview your materials
Using the Content Browser
Applying materials to NURBS caps and polygon selections
Using the various material channels

2. Creating Simple Materials
Creating shiny plastic with the Specular channel
Creating a mirror ball with the Reflection channel
Creating glass using transparency and refraction
Adding liquid to a glass using the transparency absorption settings
Creating terra-cotta using the Oren-Nayar model in the Illumination channel

3. Working with Shaders
Creating a colorful background using the Gradient shader
Creating a more realistic plastic with the Fresnel shader
Creating a brass material using the Noise shader in the Bump channel
Adding grunge to paint using the Noise shader in the Diffusion channel

4. Working with Textures
Mapping an image onto a video screen using the Luminance channel
Creating a stenciled graphic with the Alpha channel
Creating a simple chrome material using an HDRI image in the Environment channel
Creating concrete with seamlessly tiling textures
Adapting existing textures with the Filter shader

5. Applying Materials with Texture Projections
Placing decals on objects with the Fit to Region and Fit to Image commands
Selecting the appropriate projection mode for your model
Adjusting material placement using the Fit to Object command and Texture Axis tool

6. Creating Layered Materials
Breaking down real-world materials into their channels
Creating a ceramic tile material using the Displacement and Bump channels
Adding soap scum to the ceramic tile's surface
Adding mildew to the ceramic tile's surface
Creating a rusted metal material with the Layers shader
Creating a cracked paint material

Conclusion
Next steps