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lynda Cert Prep: Unity Certified Associate Game Developer Fundamentals

Video Introducing this tutorial


Introduction :
Fundamentals
Companion files

1. Editor Interface :
Introducing Unity
Installing Unity
Creating projects
Render pipelines
Working with the interface
Scene vs. game mode

2. Level Design :
Adding and removing GameObjects
Viewing in the Scene Tab
Transforming game objects
Object Inspector and components
Hierarchies
Snapping
Play Mode tint

3. Project Management :
Packages
Asset Store
Importing assets
Folders and organization

4. Asset Management :
Creating a project
Adding controls
Building a scene
Testing and prefabs
Post-processing with volumes
Building and deployment

Conclusion :
Next steps