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Animating for Unity 3D in 3ds Max


Introduction
Welcome
Using challenges
Using the exercise files

1. Basic Object Animation Export
Understanding the export pipeline and export formats
Setting pivot points
Reviewing which objects are transferable
Looping animations
Segmenting animations in Unity

2. Exporting Animating Custom Rigs
Setting the root node
Using naming conventions
Exporting standard bones and IK solvers
Testing the animation in Unity

3. Using Animated Character Studio Rigs
Understanding the biped hierarchy
Positioning the BIP object for export
Exporting the animation
Assessing and configuring the imported model
Setting states and transitions in Mecanim
Challenge: Adding bones to Walter's cape
Solution: Adding bones to Walter's cape

4. Using Animated CAT Rigs
Understanding the CAT hierarchy and root object
Positioning the root object for export
Exporting the animation
Assessing and configuring the imported model
Setting states and transitions in Mecanim

Conclusion
Next steps