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The Art Of Effective Rigging In Blender

Introduction-1
1-What Is Rigging-2
2-Parenting-3
3-Constraints-4
4-Armature-5
5-Armature Modifier-6
6-Vertex Groups-7
1-Deformation Skeleton-8
2-Bone Layer Manager-9
3-Assigning Armature-10
4-Torso Rig-11
5-Head And Neck-12
6-Drivers And Custom Properties-13
7 Finishing Head And Neck-14
8 Leg Rig - Inverse Kinematics-15
9 Foot Rig-16
10-Finishing Leg Rig-17
11-Rotation Modes-18
12-Arm Rig-19
13-Hand Rig-20
14-Ui And Bone Groups-21
1-Deformation Skeleton-22
2-Torso Rig-23
3-Neck And Head-24
4-Arm Rig-25
5-Hand Rig-26
6-Leg Rig-27
7-Foot Rig-28
8-Mask-29
9-Custom Shapes-30
1-Face Rig Overview-31
2-Eye Target Rig-32
3-Eyelid Rig Part1-33
4-Eyelid Rig Part2-34
5-Eyelid Rig Part3-35
6-Rigging With Shapekeys-36
1-Rigging The Crimson Ronin - Deformation-37
2-Def And Target Bones - Timelapse-38
3-Weight Editing Part1-39
4-Weight Editing Part2-Timelapse-40
5-Weight Editing Part3-Timelapse-41
6-Torso Rig-42
7-Arms Rig-43
8-Hands Rig-Timelapse-44
9-Legs Rig-Timelapse-45
10-Face Rig Part1-46
11-Face Rig Part2-Timelapse-47
12-Face Rig Part3-48
13-Blades Rig-49
14-Custom Shapes-Timelapse-50
15-Bonus-Making Of The Crimson Ronin Animation-51
16-Bonus-Making Of The Crimson Ronin Animation - Full Timelapse-52
1-Tongue And Tail-53
2-Adapting Your Rig To Other Character-54
3-Corrective Shapekeys-55
4-Lattices, Cages And Vertex Parenting-56
5-Bendy Bones-57