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CGCircuit Skinning with nClot Part 1 & 2


Part 1 :
01 - Introduction
02 - Why nCloth
01 -Modelling Overview
02 -Modelling a Bone
03 -Modelling a Muscle
01 -Placing the Basic Joints
02 - Radius and Ulna Overview
03 - The Radius Rig
04 - The Ulna Rig
01 - Muscle Rig Overview
02 - Rigging the Bicep - Joints
03 - Rigging the Bicep - PSD
04 - Rigging the Bicep - The UI
05 - Setting Up an Order 2 Shape
06 - Final Thoughts on Muscle Rigging
01 - Overview
02 - How to Solve a Muscle
03 - Solving a Muscle Continued
01 - Fascia Overview
02 - Creating the Fascia Guide Mesh
03 - Simulating Your PSDs
04 - Solving The Fascia
01 - Creating Winkles
02 - The Skin Rig
03 - Solving the Skin
04 - Integrating the Skin - Some Pipeline Ideas

Part 2 :
01. Introduction
02. Modeling the Arm Fascia
03. Modelling the Torso Fascia 1
04. Modelling the Torso Fascia 2
05. The Shoulder Approach
06. Scapula Setup 1
07. Scapula Setup 2
08. Spine Setup 1
09. Spine Setup 2
10. Ribbon Overview
11. Ribbon Practical 1
12. Ribbon Practical 2
13. Deltoids Walk-Through 1
14. Deltoids Walk-Through 2
15. Deltoids Walk-Through 3
16. Deltoids Walk-Through 4
17. Deltoids Walk-Through 5
18. Mirroring a Transform
19. Mirroring a Ribbon Rig
20. Mirroring the Muscle Rig
21. Mirroring Meshes
22. Mirroring PSDs
23. Mirroring Skin Clusters
24. Mirroring nCloth
25. Fast Mirror Workflow
26. Torso Fascia Overview
27. Modeling the Shapes Using nCloth
28. Drive the Shapes Using an RBF Interpolator 1
29. Drive the Shapes Using an RBF Interpolator 2
30. Preserving High Curvature Areas
31. Input Motion Drag
32. Friction Map
33. Shot Sculpting Your Bakes (If You Have To!)
34. Slow Motion Concepts 1
35. Slow Motion Concepts 2

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