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CG Cookie CGCircuit – Mastering Nuke 3 Vols

Video Introducing this tutorial


Vol 1:
01-course-introduction
02-how-to-follow-this-course
03-welcome-in-nuke
04-node-graph
05-import-an-image-sequence
06-the-viewer-panel
07-project-settings-and-homework
08-the-merge-node
09-fusion-modes-and-mix-attribute
10-multipass-exr-compositing
11-cg-breakdown
12-copy-node-and-alpha
13-color-correction
14-homework-grading
15-reformat-node
16-bbox
17-transform-node
18-animate-a-transform-node
19-curve-editor
20-dopesheet
21-homework-animation
22-glow
23-defocus-and-edge-blur
24-roto-node
25-chromatic-aberration
26-grain
27-output-with-the-write-node
28-conclusion

Vol 2:
01-project-settings
02-the-3d-viewer-and-primitive-geometries
03-scanline-render-and-cameras
04-adding-a-light
05-working-with-lights
06-the-phong-shader
07-working-with-cameras
08-challenge-3d
09-psd-breakdown
10-reformat-matte-painting
11-premultiplication
12-sky-camera-projection
13-multilayers-projection-on-cards
14-project-on-geometries
15-dealing-with-projections-issues
16-dealing-with-projection-issues-part2
17-challenge-projection
18-what-the-hell-is-the-z-channel
19-merging-z
20-z-grading
21-matte-painting-z-merge-tricks
22-zdefocus
23-zdefocus-filter-shape
24-challenge-z
25-generating-volume-rays
26-tweaking-volume-rays
27-rays-z-integration
28-render-a-test-comp
29-reconcile-3d
30-animate-rays-apparition
31-adding-the-lens-flare
32-image-imperfections
33-art-tweaks
34-anti-aliasing-and-motion-blur
35-conclusion-and-challenge

Vol 3:
01-what-is-a-chroma-key
02-blue-or-green-screen
03-how-does-it-work-in-nuke
04-difference-keyer
05-other-type-of-keyer
06-despill
07-edge-work
08-conclusion
09-importing-gizmos
10-setting-up-the-project
11-denoise
12-key-setup
13-core-key-with-primatte
14-primatte-tuning
15-keylight
16-adding-background
17-ibk-colour
18-ibk-gizmo
19-merging-core-matte-and-soft-matte
20-despillmadness
21-premultiplying-despill-and-matte
22-in-and-out-mattes
23-conclusion-and-homework
24-additive-keyer
25-tracking-the-head
26-animating-rotos
27-edge-despill-adjustment
28-background-edge-merging
29-local-despill
30-colour-dilate-technique
31-tracking-roto-shoulders
32-extra-key
33-grain-integration
34-color-adjustments
35-conclusion-and-homework