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Applied Houdini – Rigids IV – Terrain Destruction

Video Introducing this tutorial

Terrain surface
Draw initial cutters
Finalize terrain
Finalize initial cutters

Booleans :
First fracture
Error correction
Generate and orient cutters
Size and shape cutters
Primiary cuts - Fracture and caching
Calculate volume
Setup big subfracture
Tweak and constrain big subfracture
Optimize grout
Setup grout subfracture
Determine activation frame
Create collision walls
Determine side
Initialize constraints

Create proxy pieces :
Animate sides
Build DOP network
Manual error correction
Efficient caching
Colorize pieces
Setup lights, material, and render
Render iterations

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