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Architectural visualization with 3ds Max 2022 and Corona Renderer 7

1. Introduction
2. Conventions, disclaimer, and exercise files
3. 3ds Max UI
4. Viewport Navigation
5. Alternative navigation methods
6. Display settings and startup file
7. Create and modifiy objects
8. Object selection
9. Transformation
10. Pivot point
11. Transformation settings
12. Modifier
13. Object duplication
14. Managing objects
15. Scene explorer
16. Layer management
17. Selection set and Group
18. Primitive vs Editable
19. Editable poly basic operations
20. Sub-object basic selection
21. Ring and Loop selection
22. Selection conversion and preferences
23. Normal direction and backface culling
24. Edge modeling techniques
25. Cut and slice techniques
26. Surface smooth shading
27. Capping holes and edge extrusion
28. Bridge
29. Polygon modeling techniques
30. Measurement unit
31. Scale modes
32. Resetting transformation
33. Resizing objects precisely
34. Snapping
35. Smart Extrude
36. Aligning objects
37. Project: The picture frame
38. Project: The coffee table
39. Project: The shelves
40. Project: The TV
41. Project: The room and ceiling
42. Project: The door
43. Project: The window
44. Introduction to spline
45. Line creation and Spline vertex types
46. Spline creation exercise
47. Adding and Deleting
48. Spline modification
49. Spline Boolean
50. Cross insert, Weld, and Trim
51. Extrude modifier
52. Lathe modifier
53. Bevel profile modifier
54. Project: the curtain
55. Using reference image
56. Project: The Bow floor lamp Part 1
57. Project: The Bow floor lamp Part 2
58. Project: Tileable 3D pattern
59. Project: The backdrop
60. Project: Echasse vase
61. Project: The crown molding and plinth
62. Project: The loudspeaker
63. Project: Placing the furniture
64. Subdivision modeling introduction
65. Using non quad polygons
66. Avoiding concave polygons
67. Project: Teacup
68. Project: The sofa Part 1
69. Project: The sofa Part 2
70. Project: The sofa Part 3
71. Project: The sofa Part 4
72. Renderer basics
73. Material basic concepts
74. Material editor
75. Material browser categories
76. Assigning and picking materials
77. Sample slots
78. Material library
79. Multi sub-object material
80. Color models
81. Bit depth and high-range images
82. Corona Renderer basics
83. Corona IR Sun and Sky
84. Viewport IR and high-range image lighting
85. Corona light and mesh light
86. Corona physical material Part 1
87. Corona physical material Part 2
88. Rendering limits and Denoising
89. Material override, Render elements, and Masking
90. Nonphysical light properties
91. Reviewing the changes
92. Project: Adding the camera
93. Project: Basic lights
94. Project: Decorative lights and backlight
95. Project: Basic materials
96. Procedural vs Image textures
97. Applying textures
98. Using PBR textures
99. Basic UV mapping
100. Unwrap UV mapping
101. Real-world map size
102. Project: Using Corona library materials
103. Project: The shelves and backdrop textures
104. Project: The floor and carpet textures
105. Project: The TV and picture frame textures
106. Project: Importing free assets
107. Project: The armchair UV unwrapping
108. Project: rendering and post processing
109. Project: Fixing the floor reflection